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我正在使用SpeakerBox应用程序作为我的VOIP应用程序的基础。我已经设法让所有的东西都能正常工作,但我似乎无法摆脱音频从麦克风到设备扬声器的“短路”。使用CallKit在VOIP应用程序中短路音频
换句话说,当我打电话时,我可以听到讲话者的声音以及对方的声音。我该如何改变这一点?
AVAudioSession设置:
AVAudioSession *sessionInstance = [AVAudioSession sharedInstance];
NSError *error = nil;
[sessionInstance setCategory:AVAudioSessionCategoryPlayAndRecord error:&error];
XThrowIfError((OSStatus)error.code, "couldn't set session's audio category");
[sessionInstance setMode:AVAudioSessionModeVoiceChat error:&error];
XThrowIfError((OSStatus)error.code, "couldn't set session's audio mode");
NSTimeInterval bufferDuration = .005;
[sessionInstance setPreferredIOBufferDuration:bufferDuration error:&error];
XThrowIfError((OSStatus)error.code, "couldn't set session's I/O buffer duration");
[sessionInstance setPreferredSampleRate:44100 error:&error];
XThrowIfError((OSStatus)error.code, "couldn't set session's preferred sample rate");
IO单元的设置:
- (void)setupIOUnit
{
try {
// Create a new instance of Apple Voice Processing IO
AudioComponentDescription desc;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_VoiceProcessingIO;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
AudioComponent comp = AudioComponentFindNext(NULL, &desc);
XThrowIfError(AudioComponentInstanceNew(comp, &_rioUnit), "couldn't create a new instance of Apple Voice Processing IO");
// Enable input and output on Apple Voice Processing IO
// Input is enabled on the input scope of the input element
// Output is enabled on the output scope of the output element
UInt32 one = 1;
XThrowIfError(AudioUnitSetProperty(_rioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, 1, &one, sizeof(one)), "could not enable input on Apple Voice Processing IO");
XThrowIfError(AudioUnitSetProperty(_rioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output, 0, &one, sizeof(one)), "could not enable output on Apple Voice Processing IO");
// Explicitly set the input and output client formats
// sample rate = 44100, num channels = 1, format = 32 bit floating point
CAStreamBasicDescription ioFormat = CAStreamBasicDescription(44100, 1, CAStreamBasicDescription::kPCMFormatFloat32, false);
XThrowIfError(AudioUnitSetProperty(_rioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 1, &ioFormat, sizeof(ioFormat)), "couldn't set the input client format on Apple Voice Processing IO");
XThrowIfError(AudioUnitSetProperty(_rioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &ioFormat, sizeof(ioFormat)), "couldn't set the output client format on Apple Voice Processing IO");
// Set the MaximumFramesPerSlice property. This property is used to describe to an audio unit the maximum number
// of samples it will be asked to produce on any single given call to AudioUnitRender
UInt32 maxFramesPerSlice = 4096;
XThrowIfError(AudioUnitSetProperty(_rioUnit, kAudioUnitProperty_MaximumFramesPerSlice, kAudioUnitScope_Global, 0, &maxFramesPerSlice, sizeof(UInt32)), "couldn't set max frames per slice on Apple Voice Processing IO");
// Get the property value back from Apple Voice Processing IO. We are going to use this value to allocate buffers accordingly
UInt32 propSize = sizeof(UInt32);
XThrowIfError(AudioUnitGetProperty(_rioUnit, kAudioUnitProperty_MaximumFramesPerSlice, kAudioUnitScope_Global, 0, &maxFramesPerSlice, &propSize), "couldn't get max frames per slice on Apple Voice Processing IO");
// We need references to certain data in the render callback
// This simple struct is used to hold that information
cd.rioUnit = _rioUnit;
cd.muteAudio = &_muteAudio;
cd.audioChainIsBeingReconstructed = &_audioChainIsBeingReconstructed;
// Set the render callback on Apple Voice Processing IO
AURenderCallbackStruct renderCallback;
renderCallback.inputProc = performRender;
renderCallback.inputProcRefCon = NULL;
XThrowIfError(AudioUnitSetProperty(_rioUnit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input, 0, &renderCallback, sizeof(renderCallback)), "couldn't set render callback on Apple Voice Processing IO");
// Initialize the Apple Voice Processing IO instance
XThrowIfError(AudioUnitInitialize(_rioUnit), "couldn't initialize Apple Voice Processing IO instance");
}
catch (CAXException &e) {
NSLog(@"Error returned from setupIOUnit: %d: %s", (int)e.mError, e.mOperation);
}
catch (...) {
NSLog(@"Unknown error returned from setupIOUnit");
}
return;
}
要启动IOUnit:
NSError *error = nil;
[[AVAudioSession sharedInstance] setActive:YES error:&error];
if (nil != error) NSLog(@"AVAudioSession set active (TRUE) failed with error: %@", error);
OSStatus err = AudioOutputUnitStart(_rioUnit);
if (err) NSLog(@"couldn't start Apple Voice Processing IO: %d", (int)err);
return err;
要停止IOUnit
NSError *error = nil;
[[AVAudioSession sharedInstance] setActive:NO withOptions:AVAudioSessionSetActiveOptionNotifyOthersOnDeactivation error:&error];
if (nil != error) NSLog(@"AVAudioSession set active (FALSE) failed with error: %@", error);
OSStatus err = AudioOutputUnitStop(_rioUnit);
if (err) NSLog(@"couldn't stop Apple Voice Processing IO: %d", (int)err);
return err;
我使用PJSIP作为我的SIP堆栈并具有Asterisk服务器。这个问题必须是客户端,因为我们也有一个基于Android的PJSIP实现没有这个问题。
我正在调查与我的应用程序几乎相同的问题。如果我正确理解扬声器中的配置,扬声器代码将输入流传输到扬声器。所以我没有使用该示例代码。我正在使用pjsua_set_no_snd_dev()和pjsua_set_snd_dev()。在我的情况下,另一方受到这个短路问题的影响。顺便说一下,如果我不使用CallKit,我的植入工作正常。 –
好吧,我的问题也存在于较旧的iOS版本中,另一方可以听他自己的声音,但我不确定这个问题在哪里以及是什么原因。在你的情况下,我会说,使用pjsip函数。有关pjsip和CallKit的更多详细信息,请查看https://trac.pjsip.org/repos/ticket/1941 –