1
移动物体沿路径
下面的代码用的DoubleAnimation是地产
<Window x:Class="TestsForTrafficSimulator.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:TestsForTrafficSimulator"
mc:Ignorable="d"
Title="MainWindow" Height="700" Width="1050">
<Canvas x:Name="Main" Height="350 " Width="525">
<Canvas.Resources>
<Storyboard x:Key="Weeeee" RepeatBehavior="Forever">
<DoubleAnimationUsingPath Duration="0:0:3" Source="X" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.X)" Storyboard.TargetName="object_to_move" >
<DoubleAnimationUsingPath.PathGeometry>
<PathGeometry Figures="M0.83299852,-4.019 L0.83299852,0.6089829 L0.61794496,0.94214186 C-7.6701996,14.489389 -12.443,30.392629 -12.443001,47.403001 C-12.443,96.887715 27.948303,137.003 77.773499,137.003 C113.58536,137.003 144.52365,116.27938 159.09367,86.248303 L159.90265,84.471135 L380.931,84.471135 L380.931,86.871121 L160.63918,86.871121 L160.4838,87.217053 C145.62575,118.25356 114.07582,139.671 77.556,139.671 C26.745804,139.671 -14.444,98.212666 -14.444,47.071218 C-14.444,29.491346 -9.5768454,13.055669 -1.124851,-0.94513857 z"/>
</DoubleAnimationUsingPath.PathGeometry>
</DoubleAnimationUsingPath>
<DoubleAnimationUsingPath Duration="0:0:3" Source="Y" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.Y)" Storyboard.TargetName="object_to_move" >
<DoubleAnimationUsingPath.PathGeometry>
<PathGeometry Figures="M0.83299852,-4.019 L0.83299852,0.6089829 L0.61794496,0.94214186 C-7.6701996,14.489389 -12.443,30.392629 -12.443001,47.403001 C-12.443,96.887715 27.948303,137.003 77.773499,137.003 C113.58536,137.003 144.52365,116.27938 159.09367,86.248303 L159.90265,84.471135 L380.931,84.471135 L380.931,86.871121 L160.63918,86.871121 L160.4838,87.217053 C145.62575,118.25356 114.07582,139.671 77.556,139.671 C26.745804,139.671 -14.444,98.212666 -14.444,47.071218 C-14.444,29.491346 -9.5768454,13.055669 -1.124851,-0.94513857 z"/>
</DoubleAnimationUsingPath.PathGeometry>
</DoubleAnimationUsingPath>
</Storyboard>
</Canvas.Resources>
<Canvas.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard Storyboard="{StaticResource Weeeee}"/>
</EventTrigger>
</Canvas.Triggers>
<!-- Trajectory -->
<Path Data="M16.276999,1 L16.276999,5.627983 16.061945,5.9611419 C7.7738004,19.508389 3.0009999,35.41163 3.000999,52.422002 3.0009999,101.90672 43.392303,142.022 93.217499,142.022 129.02936,142.022 159.96765,121.29839 174.53767,91.267304 L175.34665,89.490136 396.375,89.490136 396.375,91.890122 176.08318,91.890122 175.9278,92.236054 C161.06975,123.27256 129.51982,144.69 93,144.69 42.189804,144.69 1,103.23167 1,52.090218 1,34.510346 5.8671546,18.07467 14.319149,4.0738615 z" Fill="#7F000000" Height="145.69" Canvas.Left="360.056" Stretch="Fill" Stroke="Red" StrokeThickness="2" Canvas.Top="236.648" Width="397.375"/>
<Ellipse x:Name="object_to_move" Fill="LightBlue" Height="30" Stroke="Black" Width="30" Canvas.Left="355" Canvas.Top="223.667" RenderTransformOrigin="0.5,0.5">
<Ellipse.RenderTransform>
<TransformGroup>
<TranslateTransform/>
</TransformGroup>
</Ellipse.RenderTransform>
</Ellipse>
</Canvas>
</Window>
帮助移动的物体沿路径不过,我正在寻找一个属性来移动物体沿此路径的选项。例如,带有Minimum=0
和Maximum=100
的滑块可调节对象的“行进距离”。这意味着在Slider为0的情况下,对象位于路径的开始位置,在100位置位于末尾。从50岁开始到结束的一半。
我相信这个问题有一个相对简单的解决方案,但似乎我在互联网上搜索错误的关键字。
编辑:
经过进一步搜索我很幸运,我找到PathGeometry.GetPointAtFractionLength Method (Double, Point, Point)
可用于获取X和路径点的Y坐标。我用这个观点来翻译这个物体。
这是工作,现在,但我仍然有兴趣,如果有一个更好的解决方案
这是一个可行的解决方案!感谢你的贡献。但是,它与我的方法非常相似,感觉有点像黑客,因为我根本不想使用动画 - 这只是第一种方法。 – Jens