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我正在为我的游戏写一个战士一代页面。当战士从服务器上下载时,该页面应该用随机化的值更新UI的强度和其他属性。多个异步调用UI线程来更新文本块
到目前为止的代码:
public partial class FighterGenerationPage : PhoneApplicationPage
{
Fighter fighter = null;
string Code = "";
BackgroundWorker worker;
public FighterGenerationPage()
{
InitializeComponent();
Loaded += new RoutedEventHandler(FighterGenerationPage_Loaded);
worker = new BackgroundWorker();
worker.DoWork += new DoWorkEventHandler(worker_DoWork);
}
void FighterGenerationPage_Loaded(object sender, RoutedEventArgs e)
{
AddFighter();
}
protected override void OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e)
{
NavigationContext.QueryString.TryGetValue("code", out Code);
if ("".Equals(Code))
if (NavigationService.CanGoBack)
NavigationService.GoBack();
base.OnNavigatedTo(e);
}
private void AddFighter()
{
WebProxy.GetInstance().AddFighter(AddFighter_Handler, Code);
worker.RunWorkerAsync();
}
void worker_DoWork(object sender, DoWorkEventArgs e)
{
Random rand = new Random();
while (fighter == null)
{
int strength = rand.Next(100);
Dispatcher.BeginInvoke(() => { StrValue.Text = Convert.ToString(strength); });
Thread.Sleep(100);
}
Dispatcher.BeginInvoke(() => { StrValue.Text = Convert.ToString(fighter.Strength); });
}
public void AddFighter_Handler(Response response)
{
#if DEBUG
Thread.Sleep(3000);
#endif
if (response.Status.Error == false)
{
fighter = response.Fighter;
}
}
}
此代码几乎做我想做的,但不是更新UI每0.1秒它做它在启动一次,然后多次将其设置之前它到最后的价值(战士。强度)。
为什么会这样?
啊哈,没意识到AddFighter_Handler会得到同一个线程上执行.AddFighter(AddFighter_Handler,Code)调用。谢谢! – softarn 2012-03-26 21:39:31