好吧,我正在做一个简单的游戏的实验。我有一个名为Equipment的结构,其中包含了用于每个部分(即Helmet,Body等)的结构。在Equipment的构造函数中,我使用它来创建子结构的对象,并在子结构构造函数中让它们初始化字符串向量。在C++中嵌套构造和访问数据
所以我的问题是,在我的主要功能中,我创建了一个设备对象,但是当我尝试访问例如woodHelm时,出现编译错误:'struct Equipment'没有名为'helm'的成员。我究竟做错了什么?或者有另一种方法可以做得更好吗?
这里是我的Equipment.h(忽略其他子结构,我还没有初始化,他们还):
#ifndef EQUIP_H
#define EQUIP_H
#include <vector>
#include <string>
using namespace std;
struct Equipment{
Equipment();
struct Helmet{
Helmet(){
const char* tmp[] = {"Wooden Helmet","1",""};
vector<string> woodHelm (tmp,tmp+3);
const char* tmp1[] = {"Iron Helmet","2",""};
vector<string> ironHelm (tmp1,tmp1+3);
const char* tmp2[] = {"Steel Helmet","3",""};
vector<string> steelHelm (tmp2,tmp2+3);
const char* tmp3[] = {"Riginium Helmet","5","str"};
vector<string> rigHelm (tmp3,tmp3+3);
}
};
struct Shield{
Shield(){
vector<string> woodShield();
vector<string> ironShield();
vector<string> steelShield();
vector<string> rigShield();
}
};
struct Wep{
Wep(){
vector<string> woodSword();
vector<string> ironSword();
vector<string> steelSword();
vector<string> rigSword();
}
};
struct Body{
Body(){
vector<string> woodBody();
vector<string> ironBody();
vector<string> steelBody();
vector<string> rigBody();
}
};
struct Legs{
Legs(){
vector<string> woodLegs();
vector<string> ironLegs();
vector<string> steelLegs();
vector<string> rigLegs();
}
};
struct Feet{
Feet(){
vector<string> leatherBoots();
vector<string> ironBoots();
vector<string> steelBoots();
vector<string> steelToeBoots();
vector<string> rigBoots();
}
};
};
#endif
Equipment.cpp:
#include <iostream>
#include "Equipment.h"
using namespace std;
Equipment::Equipment(){
Helmet helm;
Shield shield;
Wep wep;
Body body;
Legs legs;
Feet feet;
}
和main.cpp中:
#include <iostream>
#include "Player.h"
#include "Equipment.h"
#include "Items.h"
#include "conio.h"
using namespace std;
using namespace conio;
void init();
int main(int argc, char* argv[]){
/****INIT****/
Player p(argv[1],10,1,1);
Equipment equip;
Items items;
cout << clrscr() << gotoRowCol(3,5) << "Player Stats: (" << p.getName() << ")";
cout << gotoRowCol(4,5) << "HP: " << p.getHP() <<
gotoRowCol(5,5) << "Att: " << p.getAtt() <<
gotoRowCol(6,5) << "Def: " << p.getDef();
//this is where it is messing up
p.addHelm(equip.helm.woodHelm);
cout << gotoRowCol(20,1);
}
谢谢。这就说得通了。它比我想要的还要多一点代码,但它的工作原理。 – adamk33n3r 2012-03-10 08:18:18