我也碰到这个棘手的问题来到这里,所以基本上我要求写应该返回一个指向一个数字如果点我点击就在于人物和空值的函数没有更好的替代方案如果这一点不在任何数字。有没有这种情况[向下转换]
CFigure *ApplicationManager::GetFigure(int x, int y) const
{
//If a figure is found return a pointer to it.
//if this point (x,y) does not belong to any figure return NULL
int c = 0;
for (size_t i = 0; i < FigCount; i++)
{
if (dynamic_cast<CRectangle*> (FigList[i]))
{
CFigure* basepointer = FigList[i];
Point A = static_cast<CRectangle*>(basepointer)->GetCorner1();
Point B = static_cast<CRectangle*>(basepointer)->GetCorner2();
if ((x>=A.x && x<=B.x) || (x<=A.x && x>=B.x))
{
if ((y >= A.y && x <= B.y) || (y <= A.y && x >= B.y))
{
c++;
}
}
}
else if (dynamic_cast<CCircle*> (FigList[i]))
{
CFigure* basepointer = FigList[i];
Point A = static_cast<CCircle*>(basepointer)->getCntr();
int B = static_cast<CCircle*>(basepointer)->GetRadius();
double distance = sqrt(pow((x - A.x), 2) + pow((y - A.y), 2));
if (distance<=(double)B)
{
c++;
}
}
else if (dynamic_cast<CLine*> (FigList[i]))
{
CFigure* basepointer = FigList[i];
Point A = static_cast<CLine*>(basepointer)->getPoint1();
Point B = static_cast<CLine*>(basepointer)->getpoint2();
double distance1 = sqrt(pow((x - A.x), 2) + pow((y - A.y), 2)); //Distance from point to P1
double distance2 = sqrt(pow((x - B.x), 2) + pow((y - B.y), 2)); //Distance from Point to P2
double distance3 = sqrt(pow((B.x - A.x), 2) + pow((B.y - A.y), 2)); //Distance from P1 to P2
if (distance1+distance2==distance3)
{
c++;
}
}
else
{
CFigure* basepointer = FigList[i];
Point p1 = static_cast<CTriangle*>(basepointer)->getp1();
Point p2 = static_cast<CTriangle*>(basepointer)->getp2();
Point p3 = static_cast<CTriangle*>(basepointer)->getp3();
float alpha = (((float)p2.y - (float)p3.y)*((float)x - (float)p3.x) + ((float)p3.x - (float)p2.x)*((float)y - (float)p3.y))/
(((float)p2.y - (float)p3.y)*((float)p1.x - (float)p3.x) + ((float)p3.x - (float)p2.x)*((float)p1.y - (float)p3.y));
float beta = (((float)p3.y - (float)p1.y)*((float)x - (float)p3.x) + ((float)p1.x - (float)p3.x)*((float)y - (float)p3.y))/
(((float)p2.y - (float)p3.y)*((float)p1.x - (float)p3.x) + ((float)p3.x - (float)p2.x)*((float)p1.y - (float)p3.y));
float gamma = 1.0f - alpha - beta;
if (alpha>0 && beta>0 && gamma >0)
{
c++;
}
}
}
///Add your code here to search for a figure given a point x,y
if (c==0)
{
return NULL;
}
}
你可以看到,我还没有决定什么就又回来,但我的问题是这里使用动态转换的最佳解决方案?
-CLine,CTriangle,CRectangle和CCircle都是从CFigure
你应该通过实现多态的方法,每类实现了命中检测。 –
@OliverCharlesworth我很抱歉,我没有跟随,已经有检测功能在用户点击 – AhmedKh
@AhmedKh,什么奥利弗的意思是,你在做什么是不使用正确的OOP技术。你基本上有一个关于数字类型的大开关语句。更好的办法是必须在'CFigure'类抽象的虚方法(我们称之为'contains')返回一个'bool'告诉你,如果点在图与否。然后只需通过FigList并调用'contains'而不需要cast。 – pcarter