我想链接GLEW和GLFW dll到我的项目。我正在使用SCons来制作。我的SConstruct文件是:依赖周期Scons GLEW,GLFW
env=Environment();
env.SharedLibrary('glfw3.dll');
env.SharedLibrary('glew32.dll');
env.Program('tutorial01.cpp');
glfw3.dll和glew32.dll都在C:\ Windows \ System32中。当我尝试构建它,这里的生成结果:
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
link /nologo /OUT:tutorial01.exe tutorial01.obj
tutorial01.obj : error LNK2019: unresolved external symbol __imp_glClearColor referenced in function main
tutorial01.obj : error LNK2019: unresolved external symbol glewInit referenced in function main
tutorial01.obj : error LNK2019: unresolved external symbol __imp_glfwInit referenced in function main
tutorial01.obj : error LNK2019: unresolved external symbol __imp_glfwTerminate referenced in function main
tutorial01.obj : error LNK2019: unresolved external symbol __imp_glfwWindowHint referenced in function main
tutorial01.obj : error LNK2019: unresolved external symbol __imp_glfwCreateWindow referenced in function main
tutorial01.obj : error LNK2019: unresolved external symbol __imp_glfwWindowShouldClose referenced in function main
tutorial01.obj : error LNK2019: unresolved external symbol __imp_glfwPollEvents referenced in function main
tutorial01.obj : error LNK2019: unresolved external symbol __imp_glfwSetInputMode referenced in function main
tutorial01.obj : error LNK2019: unresolved external symbol __imp_glfwGetKey referenced in function main
tutorial01.obj : error LNK2019: unresolved external symbol __imp_glfwMakeContextCurrent referenced in function main
tutorial01.obj : error LNK2019: unresolved external symbol __imp_glfwSwapBuffers referenced in function main
tutorial01.exe : fatal error LNK1120: 12 unresolved externals
scons: *** [tutorial01.exe] Error 1120
scons: building terminated because of errors.
scons: *** Found dependency cycle(s):
glew32.lib -> glew32.lib
glfw3.dll -> glfw3.dll
File "C:\Python27\Scripts\..\Lib\site-packages\scons-2.3.3\SCons\Taskmaster.py", line 1043, in cleanup
[Finished in 0.9s with exit code 2]
[cmd: ['C:\\Python27\\Scripts\\Scons.bat']]
[dir: C:\Users\mark\programming\sublime-try2]
[path: C:\PROGRAM FILES (X86)\INTEL\ICLS CLIENT\;C:\PROGRAM FILES\INTEL\ICLS CLIENT\;C:\PHP\;C:\PROGRAM FILES (X86)\JAHSHAKA\..\MLT\BIN;C:\PROGRAM FILES (X86)\OPENLIBRARIES\BIN;;C:\NODEJS\;C:\WINDOWS\SYSTEM32;C:\WINDOWS;C:\WINDOWS\SYSTEM32\WBEM;C:\WINDOWS\SYSTEM32\WINDOWSPOWERSHELL\V1.0\;C:\PROGRAM FILES (X86)\INTEL\INTEL(R) MANAGEMENT ENGINE COMPONENTS\DAL;C:\PROGRAM FILES (X86)\INTEL\INTEL(R) MANAGEMENT ENGINE COMPONENTS\IPT;C:\PROGRAM FILES\MICROSOFT SQL SERVER\110\TOOLS\BINN\;C:\PROGRAM FILES (X86)\QUICKTIME\QTSYSTEM\;C:\PROGRAM FILES\INTEL\INTEL(R) MANAGEMENT ENGINE COMPONENTS\DAL;C:\PROGRAM FILES\INTEL\INTEL(R) MANAGEMENT ENGINE COMPONENTS\IPT;C:\PROGRAM FILES (X86)\INTEL\INTEL(R) MANAGEMENT ENGINE COMPONENTS\DAL;C:\PROGRAM FILES (X86)\INTEL\INTEL(R) MANAGEMENT ENGINE COMPONENTS\IPT;C:\Program Files\Lenovo\Bluetooth Software\;C:\Program Files\Lenovo\Bluetooth Software\syswow64;C:\Program Files (x86)\K-3D 0.8.0.1\bin;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0\;C:\Program Files (x86)\Windows Kits\8.1\Windows Performance Toolkit\;C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\;C:\Python27\Scripts\;C:\Users\mark\AppData\Roaming\npm]
忽略对于现在的链接错误,什么是最后一部分,它说:“发现依赖循环”的含义是什么?这很重要吗?难道我做错了什么?此外,tutorial01.cpp是opengl-tutorial.org但经过修改了一下:
// Include standard headers
#include <stdio.h>
#include <stdlib.h>
// we're building a static!
#define GLEW_STATIC
// Include GLEW
#include <GL/glew.h>
// so it works with dll
#define GLFW_DLL
// Include GLFW
#include <glfw3.h>
GLFWwindow* window;
// Include GLM
#include <glm/glm.hpp>
using namespace glm;
int main(void)
{
// Initialise GLFW
if(!glfwInit())
{
fprintf(stderr, "Failed to initialize GLFW\n");
return -1;
}
glfwWindowHint(GLFW_SAMPLES, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// Open a window and create its OpenGL context
window = glfwCreateWindow(1024, 768, "Tutorial 01", NULL, NULL);
if(window == NULL){
fprintf(stderr, "Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.\n");
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
// Initialize GLEW
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to initialize GLEW\n");
return -1;
}
// Ensure we can capture the escape key being pressed below
glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
// Dark blue background
glClearColor(0.0f, 0.0f, 0.4f, 0.0f);
do{
// Draw nothing, see you in tutorial 2 !
// Swap buffers
glfwSwapBuffers(window);
glfwPollEvents();
} // Check if the ESC key was pressed or the window was closed
while(glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS &&
glfwWindowShouldClose(window) == 0);
// Close OpenGL window and terminate GLFW
glfwTerminate();
return 0;
}
的头文件被正确地定位在Visual Studio包括文件夹以及
任何想法,为什么我得到的依赖周期错误?或者链接错误?
好吧,我会尝试你的建议,并回(当)(如果)它的工作!另外,C++或SCons中的LIBS环境变量是什么? – Markasoftware 2014-10-02 01:07:41
好吧,我相信我已经在'Program'调用中修复了我的SCONStruct文件,但是它会自动将'.lib'添加到我放置的库的名称末尾。我怎样才能使它添加到一个结尾的DLL? – Markasoftware 2014-10-02 01:21:23
尝试在名称末尾添加'.dll',但它仍然不起作用。我目前正在使用'SConstruct'文件:'env = Environment(); LIBPATH = ['C:\\ Windows \\ System32','C:\\ Program Files文件(['tutorial01.cpp'],LIBS = ['glfw3','glfw3dll','glew32']) (x86)\\ Microsoft Visual Studio 12.0 \\ VC \\ lib']);' – Markasoftware 2014-10-02 01:30:19