0
设置gl_type
为system_gles2
使用EGL的马里实施后,将在display.cc(55)
在开机死机,错误味精显得那么是EGL_BAD_NATIVE_WINDOW
,从指引中cobalt guideline,有需要设置gl_type来支持egl,但它不起作用,那么是否还有其他需要完成的事情来支持egl?钴坠毁在启动时使用system_gles2
~~~~~~~~~~~~~~~~~~~~~~~~~~| DirectFB 1.5.3 |~~~~~~~~~~~~~~~~~~~~~~~~~~
(c) 2001-2010 The world wide DirectFB Open Source Community
(c) 2000-2004 Convergence (integrated media) GmbH
----------------------------------------------------------------
[0101/001609:ERROR:user_log.cc(32)] Not implemented reached in static bool base::UserLog::IsRegistrationSupported()
[2531:969391044:WARNING:thread_set_name.cc(36)] Thread name "StorageManager SQL" was truncated to "StorageManager "
[0101/001609:FATAL:display.cc(55)] Check failed: 0x3000 == eglGetError() (12288 vs. 12299)
Caught signal: SIGABRT (6)
<unknown> [0xb5acb4d8]
<unknown> [0xb5acc8a4]
SbSystemGetErrorString [0xbca1c]
logging::LogMessage::~LogMessage() [0x7f348]
logging::LogMessage::~LogMessage() [0x7f348]
logging::LogMessage::~LogMessage() [0x7f348]
是的,这是你说的问题,在与平台兼容的类型后,那么它的作品,非常感谢您的亲切帮助! – bitchainer
我很高兴这是正确的答案! –