我一直有这个问题一段时间。当我编译我的代码的这部分时,它显示位图上方的黑线。什么可能是问题,有没有解决办法?Allegro C++库
void start()
{
FONT *verdana;
PALETTE palette;
verdana = load_font("verdana.pcx", palette, NULL);
clear_to_color(screen,makecol(0,0,0));
SAMPLE *tac = load_sample("clunk.wav");
topce_bmp=load_bitmap("topce.bmp",NULL);
palki_bmp=load_bitmap("palka.bmp",NULL);
int cred_anim=255;
int cred_anim_fade=0;
SPEED=4;
int timer=0;
while(cred_anim_fade!=255)
{
line(screen, 3, 0, 3, 600, makecol(cred_anim_fade, cred_anim_fade, cred_anim_fade));
line(screen, 797, 0, 797, 600, makecol(cred_anim_fade, cred_anim_fade, cred_anim_fade));
if(key[KEY_ENTER])
{
menu(0,NULL);
}
// BATS
if(y>0&&y<400)
{
y=posy-100;
}
else if(y<=0) y=1;
else if(y>=400) y=399;
draw_sprite(screen,palki_bmp, 20, y);
if(y1>0&&y1<400)
{
y1=posy-100;
}
else if(y1<=0) y1=1;
else if(y1>=400) y1=399;
draw_sprite(screen,palki_bmp, 765, y1);
rest(10);
cred_anim_fade++;
}
while (timer!=1000)
{
if(key[KEY_ENTER])
{
menu(0,NULL);
}
timer++;
acquire_screen();
clear_to_color(screen,makecol(0,0,0));
// BORDERS
line(screen, 3, 0, 3, 600, makecol(255, 255, 255));
line(screen, 797, 0, 797, 600, makecol(255, 255, 255));
// BATS
if(y>0&&y<400)
{
y=posy-100;
}
else if(y<=0) y=1;
else if(y>=400) y=399;
draw_sprite(screen,palki_bmp, 20, y);
if(y1>0&&y1<400)
{
y1=posy-100;
}
else if(y1<=0) y1=1;
else if(y1>=400) y1=399;
draw_sprite(screen,palki_bmp, 765, y1);
// COLLISION X-AXIS
if(check_posy==1)
{
if(posy<15)
{
posy=posy+SPEED;
check_posy=1;
}
else if(posy>585)
{
posy=posy-SPEED;
check_posy=2;
}
else posy=posy+SPEED;
}
else if(check_posy==2)
{
if(posy<15)
{
posy=posy+SPEED;
check_posy=1;
}
else if(posx>585)
{
posy=posy-SPEED;
check_posy=2;
}
else posy=posy-SPEED;
}
// COLLISION WITH BATS
if(check_posx==1)
{
if(posx<50&&posy>y&&posy<y+200)
{
SPEED=SPEED+3;
posx=posx+SPEED;
check_posx=1;
play_sample(tac,500, 100, 1000, 0);
}
else if(posx>750&&posy>y1&&posy<y1+200)
{
SPEED=SPEED+3;
posx=posx-SPEED;
check_posx=2;
play_sample(tac,500, 0, 1000, 0);
}
else posx=posx+SPEED;
}
else if(check_posx==2)
{
if(posx<50&&posy>y&&posy<y+200)
{
SPEED=SPEED+3;
posx=posx+SPEED;
check_posx=1;
play_sample(tac,500, 100, 1000, 0);
}
else if(posx>750&&posy>y1&&posy<y1+200)
{
SPEED=SPEED+3;
posx=posx-SPEED;
check_posx=2;
play_sample(tac,500, 0, 1000, 0);
}
else posx=posx-SPEED;
}
draw_sprite(screen,topce_bmp, posx-13, posy-10);
rest(10);
}
clear_to_color(screen,makecol(0,0,0));
textout_centre_ex(screen, verdana, "PONG!",400,320, makecol(cred_anim,0,0),makecol(0,0,0));
textout_centre_ex(screen, verdana, "Vistinska igra.",400, 420, makecol(cred_anim,cred_anim,cred_anim),makecol(0,0,0));
rest(3000);
while(cred_anim!=0)
{
clear_to_color(screen,makecol(0,0,0));
textout_centre_ex(screen, verdana, "PONG!",400,320, makecol(cred_anim,0,0),makecol(0,0,0));
textout_centre_ex(screen, verdana, "Vistinska igra.",400, 420, makecol(cred_anim,cred_anim,cred_anim),makecol(0,0,0));
cred_anim--;
rest(1);
}
}
你能找出产生错误的代码的最小子集吗?例如,如果你注释掉所有的东西,但是在一个固定的位置渲染一个精灵,你还有问题吗? – user168715 2011-04-30 16:32:13
我认为它与while循环中的clear_to_color()函数有关。如果我在while循环中注释掉clear_to_color(),我不会显示线条,但所有位图都会在移动时留下痕迹,因此这不是一种解决方案。 – Martin 2011-04-30 17:25:36