我试图用2个按钮作为初始场景来呈现菜单:play
,credits
。当单击play
时,我想用4个按钮呈现另一个菜单场景:tutorial
,easy
,hard
,back
。
该策略只是将按钮创建为SKSpriteNode
对象并处理touchesBegan
函数中的点击。
在我的menuScene.sks
文件中,我正确放置并命名了我的节点。在这里,你可以检查menuScene.swift
文件链接到了这一幕:SpriteKit:解开时意外找到零,无法实现多个菜单场景
import SpriteKit
class menuScene: SKScene {
var playButton:SKSpriteNode!
var creditsButton:SKSpriteNode!
override func didMove(to view: SKView) {
playButton = self.childNode(withName: "playButton") as! SKSpriteNode
creditsButton = self.childNode(withName: "creditsButton") as! SKSpriteNode
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
// transition is defined in Helper.swift
let touch = touches.first
if let location = touch?.location(in: self){
let nodesArray = self.nodes(at: location)
if nodesArray.first?.name == "playButton" {
let nextScene = difScene(size: self.size)
self.view?.presentScene(nextScene, transition: transition)
} else if nodesArray.first?.name == "creditsButton" {
let nextScene = creditsScene(size: self.size)
self.view?.presentScene(nextScene, transition: transition)
}
}
}
}
当我运行,menuScene呈现没有问题。但是,当我触摸play
按钮时,出现错误,它来自下一个场景:difScene
。 在这里你可以找到difScene.swift
:
import SpriteKit
class difScene: SKScene {
var tutButton:SKSpriteNode!
var easyButton:SKSpriteNode!
var hardButton:SKSpriteNode!
var backButton:SKSpriteNode!
override func didMove(to view: SKView) {
tutButton = self.childNode(withName: "tutButton") as! SKSpriteNode // error
easyButton = self.childNode(withName: "easyButton") as! SKSpriteNode
hardButton = self.childNode(withName: "hardButton") as! SKSpriteNode
backButton = self.childNode(withName: "backButton") as! SKSpriteNode
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let transition = SKTransition.push(with: .down, duration: 0.2)
let touch = touches.first
if let location = touch?.location(in: self){
let nodesArray = self.nodes(at: location)
if nodesArray.first?.name == "tutButton" {
let nextScene = GameScene(size: self.size)
self.view?.presentScene(nextScene, transition: transition)
}
if nodesArray.first?.name == "easyButton" {
let nextScene = difScene(size: self.size)
self.view?.presentScene(nextScene, transition: transition)
}
if nodesArray.first?.name == "hardButton" {
let nextScene = difScene(size: self.size)
self.view?.presentScene(nextScene, transition: transition)
}
if nodesArray.first?.name == "backButton" {
let nextScene = menuScene(size: self.size)
self.view?.presentScene(nextScene, transition: transition)
}
}
}
}
在情况下,它可能是有用的,这是我GameViewController.swift
:
import UIKit
import SpriteKit
import GameplayKit
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
if let scene = GKScene(fileNamed: "menuScene") {
// Get the SKScene from the loaded GKScene
if let sceneNode = scene.rootNode as! menuScene? {
// Set the scale mode to scale to fit the window
sceneNode.scaleMode = .aspectFill
// Present the scene
if let view = self.view as! SKView? {
view.presentScene(sceneNode)
view.ignoresSiblingOrder = true
view.showsFPS = false
view.showsNodeCount = false
}
}
}
}
override var shouldAutorotate: Bool {
return true
}
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
if UIDevice.current.userInterfaceIdiom == .phone {
return .allButUpsideDown
} else {
return .all
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Release any cached data, images, etc that aren't in use.
}
override var prefersStatusBarHidden: Bool {
return true
}
}
我得到的错误是:
Thread 1: Fatal error: Unexpectedly found nil while unwrapping an Optional value
我知道这是不是一个唯一的错误。我有Google,看过教程,并尝试从其他StackOverflow线程获得解决方案,但未能克服此问题。
对不起,这是我Java时代的习惯......我有相应的difScene.sks文件,并放置所有按钮。我到底应该在GameViewController中初始化我的difScene? –
@CevatMertDökümcü你可以在当前的位置初始化它('let nextScene = difScene(size:self.size)'),但是你需要用'fileNamed'而不是'size'调用初始化器。 – nathan
噢好吧我应该怎么做初始化后调整大小?我曾尝试使用“nextScene?.size = self.size”,但它不起作用。我目前正在成功进入difScene,但它比预期更大 –