2008-12-13 49 views
5

我是j3d中的完整n00b(但是是Java中的专家)。刚开始时,我遇到了透明度问题。我有一个简单的例子,绘制一个旋转的平面四边形(在显示背面时消失,因为我没有禁用背面剔除)。在Java中不能使用的简单透明度示例3D

随着Color3b和COLOR_3行未注释(以及对应的Color4b和COLOR_4行注释),我看到旋转的四边形,红色。但是,当我评论颜色3行并取消注释颜色4行时,即使alpha值设置为255(完全不透明),我也会看到黑色方块(相对于白色背景)。

我在做什么错? Google没有任何帮助,甚至java.forums.net上的Java3D论坛也没有什么帮助。 StackOverflow,救救我吧!您可以复制并通过下面的程序,运行它并查看会发生什么。

这里是我的规格:

的Java 6 OSX 10.5.5 J3D 1.5.2 JOGL 1.1.1

感谢,

--Rob

下面的代码:

import com.sun.j3d.utils.applet.MainFrame; 
import com.sun.j3d.utils.geometry.ColorCube; 
import com.sun.j3d.utils.universe.SimpleUniverse; 
import java.applet.Applet; 
import java.awt.*; 
import javax.media.j3d.*; 
import javax.vecmath.*; 

public class Hello extends Applet 
{ 
public Hello() throws Exception 
{ 
    setLayout(new BorderLayout()); 
    GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); 
    Canvas3D canvas3D = new Canvas3D(config); 

    add("Center", canvas3D); 

    BranchGroup scene = createSceneGraph(); 
    scene.compile(); 

    SimpleUniverse univ = new SimpleUniverse(canvas3D); 

    univ.getViewingPlatform().setNominalViewingTransform(); 

    univ.addBranchGraph(scene); 
} 

public BranchGroup createSceneGraph() throws Exception 
{ 
    BranchGroup root = new BranchGroup(); 

    // A white background. 

    Background bgd = new Background(1.0f, 1.0f, 1.0f); 
    root.addChild(bgd); 

    // This will spin the quad around 

    TransformGroup spin = new TransformGroup(); 
    spin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); 
    root.addChild(spin); 

    // define the quad: 

    Point3d p1 = new Point3d(-0.5, -0.5, 0); 
    Point3d p2 = new Point3d(0.5, -0.5, 0); 
    Point3d p3 = new Point3d(0.5, 0.5, 0); 
    Point3d p4 = new Point3d(-0.5, 0.5, 0); 

    // colors 

    Color4b c = new Color4b((byte)255, (byte)0, (byte)0, (byte)255); 
    //Color3b c = new Color3b((byte)255, (byte)0, (byte)0); 

    QuadArray quads = new QuadArray(4, 
    GeometryArray.COORDINATES | GeometryArray.COLOR_4); 
    // GeometryArray.COORDINATES | GeometryArray.COLOR_3); 

    quads.setCoordinate(0, p1); 
    quads.setCoordinate(1, p2); 
    quads.setCoordinate(2, p3); 
    quads.setCoordinate(3, p4); 
    quads.setColor(0, c); 
    quads.setColor(1, c); 
    quads.setColor(2, c); 
    quads.setColor(3, c); 

    // Not sure if I need this. Doesn't seem to make a difference. 

    Appearance appearance = new Appearance(); 
    TransparencyAttributes trans = new TransparencyAttributes(); 
    trans.setTransparencyMode(TransparencyAttributes.BLENDED); 
    appearance.setTransparencyAttributes(trans); 

    // Create the shape... 

    Shape3D shape = new Shape3D(); 
    shape.setGeometry(quads); 
    shape.setAppearance(appearance); 

    spin.addChild(shape); 

    Alpha rotationAlpha = new Alpha(-1, 4000); 
    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spin); 
    BoundingSphere bounds = new BoundingSphere(); 
    rotator.setSchedulingBounds(bounds); 
    spin.addChild(rotator); 

    return root; 
} 

public static void main(String[] args) throws Exception 
{ 
    Frame frame = new MainFrame(new Hello(), 256, 256); 
} 
} 

回答

1

用Co代替Color4b lor4f,为我工作。在用下面几行代码,替换相应的线路

Color color = new Color(255, 0, 0, 50); 

Color4f c = new Color4f(color); 
QuadArray quads = new QuadArray(4, 
      GeometryArray.COORDINATES | GeometryArray.COLOR_4); 

我使用AWT颜色,发现它更容易在所有ColorNx()构造函数,即Color3b(),Color4b(),和Color4f()等通过如果你感觉很自然,你可以直接使用float参数。实际的修复是使用Color4f,而不是AWT。即使使用AWT Color也无法解决Color4b的问题。只要去Color4f,我没有看到任何问题。

我的平台: Java版本“1.6.0_10”,Java 3D 1.5.2,Core2 Duo,OpenSUSE 11.0,Intel G33 Graphics。

+0

工作。这意味着j3d中可能存在一个错误。我会报告它。 – user46028 2008-12-15 14:14:01