我是新来的python/pygame类,我正在做一个游戏。 所以我的问题是,我有一个班,绘制太空船屏幕,但我需要以某种方式添加spacemove_x,spacemove_y
到他们的X和Y.我怎样才能不断更新变量从外面的类?
这些spacemove_x,spacemove_y
当用户移动他的自己的飞船被定义
(我用spacemove_x,spacemove_y用于更新其他的东西的地方太像星星,因为这个游戏是从上往下看,所以当我提出我的飞船其他的事情应该取决于我的角色正在朝哪个方向前进)
所以spacemove_x,spacemove_y
总是更新它自我,但我怎么能给这个信息类?
CODE:
import pygame
import random
class BaseClass(pygame.sprite.Sprite):
allsprites = pygame.sprite.Group()
def __init__(self, x, y, width, height,spacemove_x,spacemove_y):
pygame.sprite.Sprite.__init__(self)
BaseClass.allsprites.add(self)
self.shipDefaultUp = pygame.image.load("textures/ships/shipDefault/shipUP.png")
self.shipDefaultRight = pygame.image.load("textures/ships/shipDefault/shipRIGHT.png")
self.shipDefaultDown = pygame.image.load("textures/ships/shipDefault/shipDOWN.png")
self.shipDefaultLeft = pygame.image.load("textures/ships/shipDefault/shipLEFT.png")
self.shipCargo1Up = pygame.image.load("textures/ships/shipCargo1/shipCargo1UP.png")
self.shipCargo1Right = pygame.image.load("textures/ships/shipCargo1/shipCargo1RIGHT.png")
self.shipCargo1Down = pygame.image.load("textures/ships/shipCargo1/shipCargo1DOWN.png")
self.shipCargo1Left = pygame.image.load("textures/ships/shipCargo1/shipCargo1LEFT.png")
self.shipCargo2Up = pygame.image.load("textures/ships/shipCargo2/shipCargo2UP.png")
self.shipCargo2Right = pygame.image.load("textures/ships/shipCargo2/shipCargo2RIGHT.png")
self.shipCargo2Down = pygame.image.load("textures/ships/shipCargo2/shipCargo2DOWN.png")
self.shipCargo2Left = pygame.image.load("textures/ships/shipCargo2/shipCargo2LEFT.png")
self.image = pygame.image.load("textures/ships/shipDefault/shipUP.png")
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.width = width
self.height = height
self.spacemove_x = spacemove_x
self.spacemove_y = spacemove_y
#self.dirrection = random.randrange(1,5)
self.dirrection = 1
self.timer = random.randrange(10,50)
self.speed = random.randrange(2,10)
self.shiptype = 3#random.randrange(1,3)
#shiptypes#
#1 = shipDefault
#2 = shipCargo1
#3 = shipCargo2
self.move1 = ((1),(2),(4))
self.move2 = ((1),(2),(3))
self.move3 = ((2),(3),(4))
self.move4 = ((1),(3),(4))
class spacecraftBOT(BaseClass):
ships = pygame.sprite.Group()
def __init__(self, x, y, width, height,spacemove_x,spacemove_y):
BaseClass.__init__(self, x, y, width, height,spacemove_x,spacemove_y)
spacecraftBOT.ships.add(self)
def motion(self):
#1 = UP
#2 = RIGHT
#3 = DOWN
#4 = LEFT
self.timer -=1
if self.dirrection == 1: ##############SHIP UP
self.rect.y -=self.speed
self.rect.y -=self.spacemove_x
if self.shiptype == 1:
self.image = self.shipDefaultUp
if self.shiptype == 2:
self.image = self.shipCargo1Up
if self.dirrection == 2:################SHIP RIGHT
self.rect.x +=self.speed
self.rect.x +=self.spacemove_x
if self.shiptype == 1:
self.image = self.shipDefaultRight
if self.shiptype == 2:
self.image = self.shipCargo1Right
if self.shiptype == 3:
self.image = self.shipCargo2Right
if self.dirrection == 3: ##############SHIP DOWN
self.rect.y +=self.speed
self.rect.y +=self.spacemove_y
if self.shiptype == 1:
self.image = self.shipDefaultDown
if self.shiptype == 2:
self.image = self.shipCargo1Down
if self.shiptype == 3:
self.image = self.shipCargo2Down
if self.dirrection == 4: ################SHIP LEFT
self.rect.x -=self.speed
self.rect.x -=self.spacemove_x
if self.shiptype == 1:
self.image = self.shipDefaultLeft
if self.shiptype == 2:
self.image = self.shipCargo1Left
if self.shiptype == 3:
self.image = self.shipCargo2Left
if self.dirrection == 5:
print("loitter")
if self.timer < 0:
self.dirrection = random.randrange(1,6)
self.timer = random.randrange(10,50)
这是我如何创建宇宙飞船到我的游戏:
spacecraft1 = spacecraftBOT(500,500,100,34,spacemove_x,spacemove_y)
那么,如何给这个类更新spacemove_x,spacemove_y
?
我对Python不太熟悉,但是可以在'class spacecraftBOT'中添加另一个方法,就像'def update_spacemove(self,x,y)'等等,并且调用它沿着'spacecraft1.update_spacemove(1,2)'的方向行事? –
但是,这会有x和y的问题,因为如果我需要说 '宇宙飞船1。update_spacemove(1,2)'wouldnt我需要redifine x,y然后船会去那些x和y? – cmdtvt
您可能必须更改变量名称以符合代码。另外,参数名不必与类中的变量相同/不同,但选择合适的名称是个好主意。 –