我正在制作一个游戏,玩家一次移动两个数字。每个人都有自己的一半屏幕,并在内部移动。不幸的是,我发现,当我用拇指滑动时,什么都没有发生。甚至连我的一个识别器都没有被触发。模拟独立手势
也许有一种方法。我在GameViewController的顶部创建了另外两个视图并添加了单独的手势。但我无法在我的gamescene.m中向他们作出反应来创建动作。
是否有无论如何承认在GameViewControl中GameScene中声明的滑动,并添加到他们的任何操作?
我已经试图根据触摸开始并结束我自己的识别器,但是当两个手指一次被释放时它变得混乱并且通常忘记反应两次,我的意思是分别为每个版本。
-(void)setUpGestActions{
_swipeGestureLeft = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipeLeft:)];
[self.swipeGestureLeft setDirection:UISwipeGestureRecognizerDirectionLeft];
self.swipeGestureLeft.cancelsTouchesInView = NO;
self.swipeGestureLeft.delegate = self;
[self.view addGestureRecognizer: self.swipeGestureLeft];
_swipeGestureRight = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipeRight:)];
[self.swipeGestureRight setDirection:UISwipeGestureRecognizerDirectionRight];
self.swipeGestureRight.cancelsTouchesInView = NO;
self.swipeGestureRight.delegate = self;
[self.view addGestureRecognizer: self.swipeGestureRight];
_swipeGestureUp = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipeUp:)];
[self.swipeGestureUp setDirection:UISwipeGestureRecognizerDirectionUp];
self.swipeGestureUp.cancelsTouchesInView = NO;
self.swipeGestureUp.delegate = self;
[self.view addGestureRecognizer: self.swipeGestureUp];
_swipeGestureDown = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipeDown:)];
[self.swipeGestureDown setDirection:UISwipeGestureRecognizerDirectionDown];
self.swipeGestureDown.cancelsTouchesInView = NO;
self.swipeGestureDown.delegate = self;
[self.view addGestureRecognizer: self.swipeGestureDown];
_moveLeft = [SKAction moveByX:-self.frame.size.width/6 y:0 duration:self.velocity];
_moveRight = [SKAction moveByX:self.frame.size.width/6 y:0 duration:self.velocity];
_moveUp = [SKAction moveByX:0 y:self.frame.size.width/6 duration:self.velocity];
_moveDown = [SKAction moveByX:0 y:-self.frame.size.width/6 duration:self.velocity];
_downMovement = [SKAction moveByX:0 y:-1 duration:self.downMovementVelocity];
}
-(void)swipeLeft:(UISwipeGestureRecognizer*) recognizer{
_sideDisting = [recognizer locationInView:self.view];
if(self.sideDisting.x <= self.frame.size.width/2){
[_boy runAction:self.moveLeft];
}
else{
[_girl runAction:self.moveLeft];
}
}
-(void)swipeRight:(UISwipeGestureRecognizer*) recognizer{
_sideDisting = [recognizer locationInView:self.view];
if(self.sideDisting.x <= self.frame.size.width/2){
[_boy runAction:self.moveRight];
}
else{
[_girl runAction:self.moveRight];
}
}
-(void)swipeUp:(UISwipeGestureRecognizer*) recognizer{
_sideDisting = [recognizer locationInView:self.view];
if(self.sideDisting.x <= self.frame.size.width/2){
[_boy runAction:self.moveUp];
}
else{
[_girl runAction:self.moveUp];
}
}
-(void)swipeDown:(UISwipeGestureRecognizer*) recognizer{
_sideDisting = [recognizer locationInView:self.view];
if(self.sideDisting.x <= self.frame.size.width/2){
[_boy runAction:self.moveDown];
}
else{
[_girl runAction:self.moveDown];
}
}
我已经这样做了,但没有任何结果。将interface和bool中的delegate设置为YES,您也可以看到self.swipeGestureDown.delegate = self;在每个分配代码块中行。我认为它与其他一些识别器一样,比如双击或其他。 (我没有在我的代码中声明这样的事情) –