我正在用C++制作扑克游戏,我只是想开始。 我需要能够比较“手”,看哪一个更大,相等或更小。 因此,我现在有一个Hand类,并且我创建了另外两个子类,分别称为Straight和ThreeOfKind(我将在后面添加其他类 Hand类有一个名为compareTo(Hand* otherHand)
的方法,然后检查手的排名以查看哪一个更好,另外,在Straights和Three of a Kinds中,你可以将它们在同一级别进行比较,就像Straights with Straights和Three of a Kinds with Three of Kinds一样重载C++继承不编译?
我写了今天有一些初始代码,而我的问题是,当我尝试调用“Hand”的方法并传入一种Hand,Straight或Three时,编译器会抱怨,因为它试图强制我使用Straight的方法compareTo(Straight* otherStraight)
所以,我应该超载,但它不起作用。
所以在继承后的直类完成后,我们应该有这两种方法:
int Hand::compareTo(Hand* otherHand);
int Straight::compareTo(Straight* otherStraight);
// But, if you do this, it works:
Straight myStraight1 = new Straight(7);
Straight myStraight2 = new Straight(5);
myStraight1.compareTo(myStraight2);
// This is valid...
// If you do this, then the compiler complains!
Straight myStraight3 = new Straight(10);
ThreeOfKind myTrips4 = new ThreeOfKind(3);
myStraight3.compareTo(myTrips4);
// This above line complains that you cannot convert a ThreeOfKind to a Straight
// Even though I am trying to use Hand's compareTo(Hand* otherHand) method and
// cast a Three of a Kind to a Hand object,
// it fails with the overloading!
这里是所有的源代码...
//////////////////////////
// C++ main header file //
//////////////////////////
#pragma once
class Hand {
private:
int ranking;
public:
Hand(int aRanking);
Hand();
int getRanking();
int compareTo(Hand* otherHand);
};
class Straight : public Hand {
private:
int highCard;
public:
Straight(int aHighCard);
Straight();
int getHighCard();
int compareTo(Straight* otherStraight);
};
class ThreeOfKind : public Hand {
private:
int tripsValue;
public:
ThreeOfKind(int aTripsValue);
ThreeOfKind();
int getTripsValue();
int compareTo(ThreeOfKind* otherThreeOfKind);
};
///////////////////////////
// C++ main .cpp file... //
///////////////////////////
#include <iostream>
#include "PokerTest1.h"
using namespace std;
Hand::Hand(int aRanking) {
this->ranking = aRanking;
}
Hand::Hand() {
this->ranking = 0;
}
int Hand::getRanking() {
return this->ranking;
}
int Hand::compareTo(Hand* otherHand) {
cout << "COMPARING HANDS..." << endl;
if (this->getRanking() < otherHand->getRanking()) {
cout << "HANDS RETURNING -1..." << endl;
return -1;
}
else if (this->getRanking() > otherHand->getRanking()) {
cout << "HANDS RETURNING 1..." << endl;
return 1;
}
cout << "HAND RANKINGS ARE EQUAL..." << endl;
if (this->getRanking() == 4 && otherHand->getRanking() == 4) {
cout << "HANDS ARE BOTH STRAIGHTS..." << endl;
Straight* myStraight1 = (Straight*)this;
Straight* myStraight2 = (Straight*)otherHand;
cout << "COMPARING BOTH STRAIGHTS..." << endl;
return myStraight1->compareTo(myStraight2);
}
else if (this->getRanking() == 3 && otherHand->getRanking() == 3) {
cout << "HANDS ARE BOTH THREE OF A KINDS..." << endl;
ThreeOfKind* myTrips1 = (ThreeOfKind*)this;
ThreeOfKind* myTrips2 = (ThreeOfKind*)otherHand;
cout << "COMPARING BOTH TRIPS..." << endl;
return myTrips1->compareTo(myTrips2);
}
return 0;
}
Straight::Straight(int aHighCard) : Hand(4) {
this->highCard = aHighCard;
}
Straight::Straight() : Hand(4) {
this->highCard = 0;
}
int Straight::getHighCard() {
return this->highCard;
}
int Straight::compareTo(Straight* otherStraight) {
cout << "INSIDE STRAIGHT COMPARE TO..." << endl;
if (this->highCard < otherStraight->highCard) {
cout << "STRAIGHT COMPARE RETURNING -1..." << endl;
return -1;
}
else if (this->highCard > otherStraight->highCard) {
cout << "STRAIGHT COMPARE RETURNING 1..." << endl;
return 1;
}
cout << "STRAIGHT COMPARE RETURNING 0..." << endl;
return 0;
}
ThreeOfKind::ThreeOfKind(int aTripsValue) : Hand(3) {
this->tripsValue = aTripsValue;
}
ThreeOfKind::ThreeOfKind() : Hand(3) {
this->tripsValue = 0;
}
int ThreeOfKind::getTripsValue() {
return this->tripsValue;
}
int ThreeOfKind::compareTo(ThreeOfKind* otherThreeOfKind) {
cout << "INSIDE STRAIGHT COMPARE TO..." << endl;
if (this->tripsValue < otherThreeOfKind->tripsValue) {
cout << "TRIPS COMPARE RETURNING -1..." << endl;
return -1;
}
else if (this->tripsValue > otherThreeOfKind->tripsValue) {
cout << "TRIPS COMPARE RETURNING 1..." << endl;
return 1;
}
cout << "TRIPS COMPARE RETURNIN 0..." << endl;
return 0;
}
int main()
{
// Test the classes...
// with Straight compared to a Three of a Kind.
// Should try to invoke Hand::compareTo(Hand* otherHand) { ... };
// But, instead, it try to invoke Straight::compareTo(Straight* otherStraight) { ... };
// If you put both these methods in the Straight class (rather than using inheritence, it works)
// If you delete Straight::compareTo(Straight* otherStraight) { ... }, the line below compiles
// It is just strange why it won't compile...
Straight* myStraightA = new Straight(9); // Straight of 5, 6, 7, 8, 9
ThreeOfKind* myTripsB = new ThreeOfKind(2); // Three of a Kind of 2, 2, 2
cout << "Compare results..." << endl;
cout << myStraightA->compareTo(myTripsB) << endl; // Compiler error...
return 0;
}
而且,这里是一个列表手排名:
0 → high card
1 → pair
2 → two pair
3 → three of a kind
4 → straight
5 → flush
6 → full house
7 → quads
8 → straight flush
9 → royal flush
基本上我有在存储这些排名为整数手类中的字段。就这样你知道。
最后,这是在编译器错误消息:
错误C2664: 'INT直::的compareTo(直)':不能从转换参数1 'ThreeOfKind' 到 '直*'
'直myStraight3 =新直(10);'应该编译失败 –
抛开你的问题,类和子类并不是真正用代码模拟这种方法的好方法。如果你有一堆牌,你必须首先确定这是什么样的牌,然后实例化一个合适类型的对象,这有点奇怪,特别是当你可以绘制或改变牌时,从而“改变对象类型”。另外,你的用于比较不同牌的代码将会混乱地分布在几个类中,这使得很难弄清楚发生了什么。 – Sarien
这段代码的方式和方式比它所需要的复杂,当你尝试向代码中添加更多的案例时,这样的问题会越来越频繁。 –