一个天真的执行会很慢:O(n^2),测试每个节点对每个节点。用树来加速。
该实现使用简单的四叉树使搜索更有效。这并没有试图平衡这棵树,所以一个非常有序的点列表可能会使它效率很低。对于很多用途来说,简单地对这个列表进行洗牌可能会使它足够好。只要确保不要传递很多按坐标排序的项目,因为这会将其减少到链接列表。
这里的优化很简单:如果我们要查找某个点的3个单位的欧几里得距离内的项目,并且我们知道子树中的所有项目都至少有3个单位,那么就没有办法该地区的积分可能少于3个单位。
此代码是公有领域。尽量不要把它作为家庭作业。
#!/usr/bin/python
import math
def euclidean_distance(pos1, pos2):
x = math.pow(pos1[0] - pos2[0], 2)
y = math.pow(pos1[1] - pos2[1], 2)
return math.sqrt(x + y)
class QuadTreeNode(object):
def __init__(self, pos):
"""
Create a QuadTreeNode at the specified position. pos must be an (x, y) tuple.
Children are classified by quadrant.
"""
# Children of this node are ordered TL, TR, BL, BL (origin top-left).
self.children = [None, None, None, None]
self.pos = pos
def classify_node(self, pos):
"""
Return which entry in children can contain pos. If pos is equal to this
node, return None.
>>> node = QuadTreeNode((10, 20))
>>> node.classify_node((10, 20)) == None
True
>>> node.classify_node((2, 2))
0
>>> node.classify_node((50, 2))
1
>>> node.classify_node((2, 50))
2
>>> node.classify_node((50, 50))
3
X boundary condition:
>>> node.classify_node((10, 2))
0
>>> node.classify_node((10, 50))
2
Y boundary conditoin:
>>> node.classify_node((2, 20))
0
>>> node.classify_node((50, 20))
1
"""
if pos == self.pos:
return None
if pos[0] <= self.pos[0]: # Left
if pos[1] <= self.pos[1]: # Top-left
return 0
else: # Bottom-left
return 2
else: # Right
if pos[1] <= self.pos[1]: # Top-right
return 1
else: # Bottom-right
return 3
assert False, "not reached"
def add_node(self, node):
"""
Add a specified point under this node.
"""
type = self.classify_node(node.pos)
if type is None:
# node is equal to self, so this is a duplicate node. Ignore it.
return
if self.children[type] is None:
self.children[type] = node
else:
# We already have a node there; recurse and add it to the child.
self.children[type].add_node(node)
@staticmethod
def CreateQuadTree(data):
"""
Create a quad tree from the specified list of points.
"""
root = QuadTreeNode(data[0])
for val in data[1:]:
node = QuadTreeNode(val)
root.add_node(node)
return root
def distance_from_pos(self, pos):
return euclidean_distance(self.pos, pos)
def __str__(self): return str(self.pos)
def find_point_within_range(self, pos, distance):
"""
If a point exists within the specified Euclidean distance of the specified
point, return it. Otherwise, return None.
"""
if self.distance_from_pos(pos) <= distance:
return self
for axis in range(0, 4):
if self.children[axis] is None:
# We don't have a node on this axis.
continue
# If moving forward on this axis would permanently put us out of range of
# the point, short circuit the search on that axis.
if axis in (0, 2): # axis moves left on X
if self.pos[0] < pos[0] - distance:
continue
if axis in (1, 3): # axis moves right on X
if self.pos[0] > pos[0] + distance:
continue
if axis in (0, 1): # axis moves up on Y
if self.pos[1] < pos[1] - distance:
continue
if axis in (2, 3): # axis moves down on Y
if self.pos[1] > pos[1] + distance:
continue
node = self.children[axis].find_point_within_range(pos, distance)
if node is not None:
return node
return None
@staticmethod
def find_point_in_range_for_all_trees(point, trees, distance):
"""
If all QuadTreeNodes in trees contain a a point within the specified distance
of point, return True, Otherwise, return False.
"""
for tree in trees:
if tree.find_point_within_range(point, distance) is None:
return False
return True
def test_naive(data, distance):
def find_point_in_list(iter, point):
for i in iter:
if euclidean_distance(i, point) <= distance:
return True
return False
def find_point_in_all_lists(point):
for d in data:
if not find_point_in_list(d, point):
return False
return True
results = []
for d in data:
for point in d:
if find_point_in_all_lists(point):
results.append(point)
return set(results)
def test_tree(data, distance):
trees = [QuadTreeNode.CreateQuadTree(d) for d in data]
results = []
for d in data:
for point in d:
if QuadTreeNode.find_point_in_range_for_all_trees(point, trees, 3):
results.append(point)
return set(results)
def test():
sample_data = [
[(10, 20), (100, 120), (0, 5), (50, 60)],
[(13, 20), (300, 400), (100, 120), (51, 62)]
]
result1 = test_naive(sample_data, 3)
result2 = test_tree(sample_data, 3)
print result1
assert result1 == result2
# Loosely validate the tree algorithm against a lot of sample data, and compare
# performance while we're at it:
def random_data():
import random
return [(random.randint(0,1000), random.randint(0,1000)) for d in range(0,500)]
data = [random_data() for x in range(0,10)]
print "Searching (naive)..."
result1 = test_naive(data, 3)
print "Searching (tree)..."
result2 = test_tree(data, 3)
assert result1 == result2
if __name__ == "__main__":
test()
import doctest
doctest.testmod()
你有什么样的功能,两个元组并返回一个int? – 2010-06-01 22:46:39
假设它是开始坐标和结束坐标之间的差异之和 – user248237dfsf 2010-06-01 23:04:29
在我看来,“与其他列表中的所有元组不同于3或更少”意味着(10,20)不能出现在结果中,因为它比(300,400)多3。你的意思是说你应该包含一个项目,在三个内的匹配可以在另一个列表中找到?在所有其他清单中? – Pierce 2010-06-01 23:05:39