所以我想实现滚动使用this tutorial作为一个起点。在Libgdx的阶段滚动似乎laggy
我正在桌面上运行测试。
我在舞台上增加了一个ActionGestureListener
,所以我可以称之为pan(...) function
。它有效,但当我尝试滚动时,它看起来非常滞后,有点像“振动”。
我错过了什么?
这是我到目前为止有:
public class Store extends ScreenAdapter {
SpriteBatch spritebatch;
Stage stage;
Texture texture;
Image image;
Group background, foreground;
@Override
public void show() {
spritebatch = new SpriteBatch();
stage = new Stage();
background = new Group();
foreground = new Group();
texture = new Texture("badlogic.jpg");
image = new Image(texture);
//Building background/foreground.
background.addActor(image);
//Adding to stage.
stage.addActor(background);
stage.addActor(foreground);
stage.addListener(new ActorGestureListener() {
// TODO Auto-generated method stub
@Override
public void pan(InputEvent event, float x, float y, float deltaX, float deltaY) {
stage.getCamera().translate(-deltaX, -deltaY, 0);
stage.getCamera().update();
//System.out.println(x + ", " + y + ", " + " " + deltaX + ", " + deltaY);
}
});
Gdx.input.setInputProcessor(stage);
}
@Override
public void render(float delta){
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
spritebatch.setProjectionMatrix(stage.getCamera().combined);
spritebatch.begin();
stage.draw();
spritebatch.end();
}
@Override
public void resize(int width, int height){
System.out.println("resize() executed.");
//stage.getViewport().update(width, height, true);
}
@Override
public void dispose(){
stage.dispose();
texture.dispose();
spritebatch.dispose();
}
}