2011-06-07 50 views
14

一个线程可以使用Object.wait()来阻塞,直到另一个线程在该对象上调用notify()notifyAll()Java:线程如何等待多个对象?

但是如果一个线程想等到多个对象之一发出信号呢?例如,我的线程必须等到或者 a)字节可用于从InputStream读取或者b)将项目添加到ArrayList

线程如何等待这些事件中的任何一个发生?

编辑

This question涉及等待多个线程完成 - 我的案子涉及到一个线程等待许多对象之一被singnaled。

+0

也许你可以张贴一些源代码,包括部分,其中“等待”被调用,这两个部分在您通知应该发生。 – 2011-06-07 12:41:03

+1

*线程如何等待多个对象*,队列。锁定对象,放在队列的一端并解锁。另一方面:从其他方面弹出它,获得锁,处理,释放锁。沿着这些线路的东西。 – bestsss 2011-06-07 13:49:09

回答

4

线程无法一次在多个对象上等待。

wait()notify()方法是对象特定的。 wait()方法挂起当前执行线程,并通知对象跟踪挂起的线程。方法notify()通知对象唤醒当前正在跟踪的暂停线程。

有用的链接:Can a thread call wait() on two locks at once in Java (6) ?

1

将两种情况都锁定在同一个对象上。在情况a)时或在情况b)通知()时对同一个对象进行调用。

5

他们都可以使用相同的互斥锁。您的消费者正在等待该互斥锁,当第一个可以继续时,另一个互斥体会通知该互斥锁。

+1

@TimBüthe:我不认为这是有效的,因为当通知线程无法区分条件(a)和(b)时,即它不知道'InputStream'中是否有更多字节可用或一个项目已被添加到'ArrayList' – MarcoS 2011-06-07 12:46:52

+0

@MarcoS当然,它可以区分,但这不是同步的一部分。例如,您可以在某个地方,某条消息或类似地点持有状态。 – 2011-06-07 12:52:59

+0

@MarcoS:好吧,你可以在通知等待线程之前设置一些标志... – 2011-06-07 13:08:23

19

你是为了一个痛苦的世界。使用更高级别的抽象,例如阻塞消息队列,线程可以从中使用诸如“可用的更多字节”或“添加的项目”之类的消息。

+0

这就是它应该是... – bestsss 2011-06-07 13:49:52

2

您只能在一台显示器上等待。所以通知者必须通知这一个监视器。在这种低级同步中没有其他方法。

2

小晚,但它是一个非常有趣的问题! 似乎你可以确实等待多个条件,具有相同的性能,并且不需要额外的线程;这只是一个定义问题的问题!我花时间在代码的提交中写下更详细的解释。通过请求我会提取抽象:

所以实际上等待多个对象,就等​​于在多个条件下等待。但下一步是将你的子条件合并成一个条件一个单一的条件。当条件的任何组件都会导致它成为真时,您会翻转一个布尔值,并通知锁(就像任何其他等待通知条件一样)。

我的做法

对于任何条件下,它只能导致两个值(true和false)。价值如何产生是无关紧要的。在你的情况下,你的“功能条件”是当两个值中的任何一个为真时:(value_a || value_b)。我把这个“功能条件”称为“连结点”。如果你应用任何复杂条件(无论多么复杂)的观点,总会产生一个简单的结果(真或假),那么你真正要求的是“什么会导致我的净条件成为现实?” (假设逻辑是“等到真”)。因此,当一个线程导致你的条件组件变为真(在你的情况下将value_a或value_b设置为true),并且你知道它会导致你想要的网络条件得到满足,那么你可以简化你的接近古典(因为它翻转单个布尔标志,并释放一个锁)。有了这个概念,你可以申请一个物体的坐标的方法,帮助帮助你的整体逻辑清晰:

import java.util.HashSet; 
import java.util.Set; 

/** 
* The concept is that all control flow operation converge 
* to a single value: true or false. In the case of N 
* components in which create the resulting value, the 
* theory is the same. So I believe this is a matter of 
* perspective and permitting 'simple complexity'. for example: 
* 
* given the statement: 
*  while(condition_a || condition_b || ...) { ... } 
* 
* you could think of it as: 
*  let C = the boolean -resulting- value of (condition_a || condition_b || ...), 
*  so C = (condition_a || condition_b || ...); 
* 
* Now if we were to we-write the statement, in lamest-terms: 
*  while(C) { ... } 
* 
* Now if you recognise this form, you'll notice its just the standard 
* syntax for any control-flow statement? 
* 
*  while(condition_is_not_met) { 
*   synchronized (lock_for_condition) { 
*    lock_for_condition.wait(); 
*   } 
*  } 
* 
* So in theory, even if the said condition was evolved from some 
* complex form, it should be treated as nothing more then if it 
* was in the simplest form. So whenever a component of the condition, 
* in which cause the net-condition (resulting value of the complex 
* condition) to be met, you would simply flip the boolean and notify 
* a lock to un-park whoever is waiting on it. Just like any standard 
* fashion. 
* 
* So thinking ahead, if you were to think of your given condition as a 
* function whos result is true or false, and takes the parameters of the states 
* in which its comprised of ( f(...) = (state_a || state_b && state_c), for example) 
* then you would recognize "If I enter this state, in which this I know would 
* cause that condition/lock to become true, I should just flip the switch switch, 
* and notify". 
* 
* So in your example, your 'functional condition' is: 
*  while(!state_a && !state_b) { 
*   wait until state a or state b is false .... 
*  } 
* 
* So armed with this mindset, using a simple/assertive form, 
* you would recognize that the overall question: 
* -> What would cause my condition to be true? : if state_a is true OR state_b is true 
* Ok... So, that means: When state_a or state_b turn true, my overall condition is met! 
* So... I can just simplify this thing: 
* 
*  boolean net_condition = ... 
*  final Object lock = new Lock(); 
* 
*  void await() { 
*   synchronized(lock) { 
*    while(!net_condition) { 
*     lock.wait(); 
*    } 
*   } 
*  } 
* 
* Almighty, so whenever I turn state_a true, I should just flip and notify 
* the net_condition! 
* 
* 
* 
* Now for a more expanded form of the SAME THING, just more direct and clear: 
* 
* @author Jamie Meisch 
*/ 
public class Main { 


    /** 
    * 
    * The equivalent if one was to "Wait for one of many condition/lock to 
    * be notify me when met" : 
    * 
    *  synchronized(lock_a,lock_b,lock_c) { 
    *   while(!condition_a || !condition_b || !condition_c) { 
    *    condition_a.wait(); 
    *    condition_b.wait(); 
    *    condition_c.wait(); 
    *   } 
    *  } 
    * 
    */ 
    public static void main(String... args) { 

     OrNexusLock lock = new OrNexusLock(); 
     // The workers register themselves as their own variable as part of the overall condition, 
     // in which is defined by the OrNuxusLock custom-implement. Which will be true if any of 
     // the given variables are true 
     SpinningWarrior warrior_a = new SpinningWarrior(lock,1000,5); 
     SpinningWarrior warrior_b = new SpinningWarrior(lock,1000,20); 
     SpinningWarrior warrior_c = new SpinningWarrior(lock,1000,50); 

     new Thread(warrior_a).start(); 
     new Thread(warrior_b).start(); 
     new Thread(warrior_c).start(); 

     // So... if any one of these guys reaches 1000, stop waiting: 
     //^As defined by our implement within the OrNexusLock 


     try { 
      System.out.println("Waiting for one of these guys to be done, or two, or all! does not matter, whoever comes first"); 
      lock.await(); 
      System.out.println("WIN: " + warrior_a.value() + ":" + warrior_b.value() + ":" + warrior_c.value()); 
     } catch (InterruptedException ignored) { 
     } 

    } 


    // For those not using Java 8 :) 
    public interface Condition { 
     boolean value(); 
    } 

    /** 
    * A variable in which the net locks 'condition function' 
    * uses to determine its overall -net- state. 
    */ 
    public static class Variable { 

     private final Object lock; 
     private final Condition con; 

     private Variable(Object lock, Condition con) { 
      this.lock = lock; 
      this.con = con; 
     } 

     public boolean value() { 
      return con.value(); 
     } 

     //When the value of the condition changes, this should be called 
     public void valueChanged() { 
      synchronized (lock) { 
       lock.notifyAll(); 
      } 
     } 

    } 



    /** 
    * 
    * The lock has a custom function in which it derives its resulting 
    * -overall- state (met, or not met). The form of the function does 
    * not matter, but it only has boolean variables to work from. The 
    * conditions are in their abstract form (a boolean value, how ever 
    * that sub-condition is met). It's important to retain the theory 
    * that complex conditions yeild a simple result. So expressing a 
    * complex statement such as (field * 5 > 20) results in a simple 
    * true or false value condition/variable is what this approach is 
    * about. Also by centerializing the overal logic, its much more 
    * clear then the raw -simplest- form (listed above), and just 
    * as fast! 
    */ 
    public static abstract class NexusLock { 
     private final Object lock; 

     public NexusLock() { 
      lock = new Object(); 
     } 

     //Any complex condition you can fathom! 
     //Plus I prefer it be consolidated into a nexus point, 
     // and not asserted by assertive wake-ups 
     protected abstract boolean stateFunction(); 

     protected Variable newVariable(Condition condition) { 
      return new Variable(lock, condition); 
     } 

     //Wait for the overall condition to be met 
     public void await() throws InterruptedException { 
      synchronized (lock) { 
       while (!stateFunction()) { 
        lock.wait(); 
       } 
      } 
     } 

    } 

    // A implement in which any variable must be true 
    public static class OrNexusLock extends NexusLock { 


     private final Set<Variable> vars = new HashSet<>(); 

     public OrNexusLock() { 
     } 


     public Variable newVar(Condition con) { 
      Variable var = newVariable(con); 
      vars.add(var); //register it as a general component of or net condition  // We should notify the thread since our functional-condition has changed/evolved: 
      synchronized (lock) { lock.notifyAll(); } 
      return var; 
     } 

     @Override 
     public boolean stateFunction() { //Our condition for this lock 
      // if any variable is true: if(var_a || var_b || var_c || ...) 

      for(Variable var : vars) { 
       if(var.value() == true) return true; 
      } 
      return false; 
     } 

    } 

    //increments a value with delay, the condition is met when the provided count is reached 
    private static class SpinningWarrior implements Runnable, Condition { 

     private final int count; 
     private final long delay; 
     private final Variable var; 

     private int tick = 0; 

     public SpinningWarrior(OrNexusLock lock, int count, long delay) { 
      this.var = lock.newVar(this); 
      this.count = count; //What to count to? 
      this.delay = delay; 
     } 

     @Override 
     public void run() { 
      while (state_value==false) { //We're still counting up! 
       tick++; 
       chkState(); 
       try { 
        Thread.sleep(delay); 
       } catch (InterruptedException ignored) { 
        break; 
       } 
      } 
     } 

     /** 
     * Though redundant value-change-notification are OK, 
     * its best to prevent them. As such its made clear to 
     * that we will ever change state once. 
     */ 
     private boolean state_value = false; 
     private void chkState() { 
      if(state_value ==true) return; 
      if(tick >= count) { 
       state_value = true; 
       var.valueChanged(); //Our value has changed 
      } 
     } 

     @Override 
     public boolean value() { 
      return state_value; //We could compute our condition in here, but for example sake. 
     } 

    } 


} 
+2

欢迎,@贾米。我确信这包含了一个很好的答案,但它不是StackExchange的答案。我建议你提取描述作为你的答案,并根据需要用代码片段来说明它,而不是要求读者从你的代码转储中挖出相关的位。顺便说一句,我假设你有权在这里发布此代码 - 是否正确?我只是问,因为它看起来像一个课程或课程材料批发的类。 – 2015-07-22 16:48:41

+1

谢谢,是的,我做到了!这是我的第一篇文章,它整合了大约一个小时的纯焦点(和一些哲学)。我几乎考虑为它制作一个图书馆,但它要密集。我相信它值得解释 - 简单来说 - 在JLS中似乎缺少组件的背后的天才。我会尽量压缩它! – 2015-07-22 16:56:27

1

看来,你的情况是从两个不同的源等待“通知”。您可能不需要在这两个对象本身上“等待”(正如在java synchronized(object) object.wait()中那样),而是让它们都与队列对话或不与其他对象(如其他答案所述,阻止像LinkedBlockingQueue这样的集合)进行对话。

如果你真的想在两个不同的java对象上“等待”,你可以通过应用这个答案的一些原则来做到这一点:https://stackoverflow.com/a/31885029/32453(基本上新建一个线程,每个线程在每个等待的对象,让他们在通知对象本身时通知主线程),但管理同步的方面可能并不容易。

0

为了从处理任何线程的终止一个给定的设定,而无需等待所有这些完成,专用公共对象(下面lastExited)可以被(在​​块wait()notify())用作监视器。需要更多监视器来确保在任何时候至多有一个线程正在退出(notifyExitMutex),并且至多有一个线程正在等待任何线程退出(waitAnyExitMonitor);因此对总是与不同的块相关。

例(全部过程终止按以下顺序处理线程完成):

import java.util.Random; 

public class ThreadMonitor { 

    private final Runnable[] lastExited = { null }; 

    private final Object notifyExitMutex = new Object(); 
    public void startThread(final Runnable runnable) { 
     (new Thread(new Runnable() { public void run() { 
      try { runnable.run(); } catch (Throwable t) { } 
      synchronized (notifyExitMutex) { 
       synchronized (lastExited) { 
        while (true) { 
         try { 
          if (lastExited[0] != null) lastExited.wait(); 
          lastExited[0] = runnable; 
          lastExited.notify(); 
          return; 
         } 
         catch (InterruptedException e) { } 
        } 
       } 
      } 
     }})).start(); 
    } 

    private final Object waitAnyExitMutex = new Object(); 
    public Runnable waitAnyExit() throws InterruptedException { 
     synchronized (waitAnyExitMutex) { 
      synchronized (lastExited) { 
       if (lastExited[0] == null) lastExited.wait(); 
       Runnable runnable = lastExited[0]; 
       lastExited[0] = null; 
       lastExited.notify(); 
       return runnable; 
      } 
     } 
    } 

    private static Random random = new Random(); 
    public static void main(String[] args) throws InterruptedException { 
     ThreadMonitor threadMonitor = new ThreadMonitor(); 

     int threadCount = 0; 
     while (threadCount != 100) { 
      Runnable runnable = new Runnable() { public void run() { 
       try { Thread.sleep(1000 + random.nextInt(100)); } 
       catch (InterruptedException e) { } 
      }}; 
      threadMonitor.startThread(runnable); 
      System.err.println(runnable + " started"); 
      threadCount++; 
     } 

     while (threadCount != 0) { 
      Runnable runnable = threadMonitor.waitAnyExit(); 
      System.err.println(runnable + " exited"); 
      threadCount--; 
     } 
    } 
}