我有一点点的声音流脚本在这里,但有时如果按播放下一首曲目之前,在当前已经加载完成的下轨不comeplete装载声音流停止装载
package player {
import flash.events.Event;
import flash.display.Sprite;
import flash.external.ExternalInterface;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.net.URLRequest;
import player.Loader_bar;
public class Stream extends Sprite {
private var _Sound = null;
private var _Channel = null;
private var isLoading = false;
private var _Loader_bar = null;
public var loader_color = null;
public var loader_width = 0;
public var loader_height = 0;
private var i = 0;
public function Stream(){
this._Loader_bar = new Loader_bar();
addChild(this._Loader_bar);
}
public function cnstr(){
this._Loader_bar.color = this.loader_color;
this._Loader_bar.w = this.loader_width;
this._Loader_bar.h = this.loader_height;
this._Loader_bar.cnstr();
}
public function play(url){
this.stop();
this.close();
this._Sound = new Sound();
this.isLoading = true;
this.addEventListener(Event.ENTER_FRAME, listener_bytesLoaded);
this._Sound.addEventListener(Event.COMPLETE, listener_loadedComplete);
this._Sound.load(new URLRequest(url));
this._Channel = this._Sound.play();
}
public function stop(){
if(this._Channel){
this._Channel.stop();
}
}
private function close(){
if(this.isLoading){
this._Sound.close();
}
}
private function listener_loadedComplete(event){
this.close();
this.isLoading = false;
this.removeEventListener(Event.ENTER_FRAME, listener_bytesLoaded);
}
private function listener_bytesLoaded(event){
var float = this._Sound.bytesLoaded/this._Sound.bytesTotal;
this._Loader_bar.progress(float);
var data = {
i : this.i,
float : float,
loaded : this._Sound.bytesLoaded,
total : this._Sound.bytesTotal
};
ExternalInterface.call('swf2js', 'tst_progress', data);
this.i++;
}
}
}
谢谢..现在它加载整个轨道:)但你可以告诉我为什么已经完成加载轨道返回0 this._Sound.bytesLoaded?加载器状态即使已完成加载(chached),也会给出0%..我已更新我的代码:) – clarkk 2011-01-29 09:46:00