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我正在为openGl写一个顶点着色器。这是我的代码:GLSL错误:非法非ASCII字符
#version 150
in vec4 vPosition;
in vec3 vNormal;
out vec3 fN;
out vec3 fE;
out vec3 fL;
uniform mat4 model_matrix;
uniform mat4 view_matrix;
uniform mat4 proj_matrix;
uniform vec4 lightPos;
void main()
{
vec3 pos = (view_matrix * model_matrix * vPosition).xyz;
vec3 lightPosInCam = (view_matrix * lightPos).xyz;
fN = normalize(view_matrix * model_matrix * vec4(vNormal,1.0)).xyz;
fE = normalize(vec3(0,0,0) - pos);
fL = normalize(lightPosInCam.xyz - pos);
gl_Position = proj_matrix*view_matrix*model_matrix*vPosition;
}
然而,当我运行我的程序,这似乎是错误说,有一些非ASCII字符我}
后,因为在控制台打印:
#version 150
in vec4 vPosition;
in vec3 vNormal;
out vec3 fN;
out vec3 fE;
out vec3 fL;
uniform mat4 model_matrix;
uniform mat4 view_matrix;
uniform mat4 proj_matrix;
uniform vec4 lightPos;
void main()
{
vec3 pos = (view_matrix * model_matrix * vPosition).xyz;
vec3 lightPosInCam = (view_matrix * lightPos).xyz;
fN = normalize(view_matrix * model_matrix * vec4(vNormal,1.0)).xyz;
fE = normalize(vec3(0,0,0) - pos);
fL = normalize(lightPosInCam.xyz - pos);
gl_Position = proj_matrix*view_matrix*model_matrix*vPosition;
}═════════════════════════
Printed Shader Read Status
vshader_hw5.glsl failed to compile:
ERROR: 0:26: '' : illegal non-ASCII character (0xcd)
ERROR: 0:26: '' : illegal non-ASCII character (0xcd)
ERROR: 0:26: '' : illegal non-ASCII character (0xcd)
ERROR: 0:26: '' : illegal non-ASCII character (0xcd)
ERROR: 0:26: '' : illegal non-ASCII character (0xcd)
ERROR: 0:26: '' : illegal non-ASCII character (0xcd)
对于我们所知道的你的着色器加载器是fubar。在[mcve]中编辑。 – genpfault
也许显示您正在使用的代码将着色器源提供给GL?似乎也许你的字符串没有正确的空终止,或者你传递了不正确的长度。 – MuertoExcobito
一些看不见的unicode字符或控制代码也是一个选项... – Spektre