我对C++非常陌生,我试图实现一个TriangleDynamic对象,它可以使用名为splitTriangleProject的函数递归地自我分割。它将自己分解成四个较小的TriangleDynamic对象(并将新三角形的顶点投影到具有给定半径和原点的球体上,但我相信这不在这一点上),将新创建的三角形推入作为原始对象的成员数据。矢量成员数据称为subTriangles。然后,每个子三角形都会调用splitTriangleProject函数,直到发生某个“级别”的分割。C++向量在递归函数中丢失数据
我遇到的问题是只有第一级分割实际上正确推送到subTriangles向量。我确信这个问题与超出范围的媒介有关,或者也许TriangleDynamic超出了范围。我想有一些解决方法,用指针。如果任何人都可以提供帮助,我们将非常感谢。
这里是我的TriangleDynamic声明:
class TriangleDynamic
{
public:
TriangleDynamic(const Point &P1, const Point &P2, const Point &P3);
TriangleDynamic();
~TriangleDynamic(){}
void printTriangle();
void splitTriangleProject(int currentLevel, int maxLevel, const Point &org, double radius);
void init();
bool operator<(const TriangleDynamic&);
bool operator>(const TriangleDynamic&);
Line edge1;
Line edge2;
Line edge3;
Point p1;
Point p2;
Point p3;
Vect normal;
bool lowestLevel;
vector<TriangleDynamic> subTriangles;
static int numTriangles;
int triangleId;
};
int TriangleDynamic::numTriangles = 0;
和构造函数:
// constructor for the TriangleDynamic object
TriangleDynamic::TriangleDynamic(const Point &P1, const Point &P2, const Point &P3)
{
p1 = P1;
p2 = P2;
p3 = P3;
init();
}
TriangleDynamic::TriangleDynamic()
{
p1 = Point(0,0,0);
p2 = Point(0,0,1);
p3 = Point(0,1,0);
init();
}
void TriangleDynamic::init()
{
edge1 = Line(p1,p2);
edge2 = Line(p2,p3);
edge3 = Line(p3,p1);
Vect U = p2.minus(p1);
Vect V = p3.minus(p1);
normal = U.cross(V);
lowestLevel = true;
triangleId = numTriangles + 1;
numTriangles = triangleId;
}
这里是我的splitTriangleProject功能:
void TriangleDynamic::splitTriangleProject(int currentLevel, int maxLevel, const Point &org, double radius)
{
if (currentLevel < maxLevel)
{
lowestLevel = false;
Point worldOrigin = Point(0,0,0);
double edge1MidMag = (edge1.midpoint - org).distance(worldOrigin) ;
double edge2MidMag = (edge2.midpoint - org).distance(worldOrigin) ;
double edge3MidMag = (edge3.midpoint - org).distance(worldOrigin) ;
Point newEdge1Mid = (((edge1.midpoint) * radius)/ edge1MidMag) + org;
Point newEdge2Mid = (((edge2.midpoint) * radius)/ edge2MidMag) + org;
Point newEdge3Mid = (((edge3.midpoint) * radius)/ edge3MidMag) + org;
TriangleDynamic t1(p1 , newEdge1Mid , newEdge3Mid);
subTriangles.push_back(t1);
TriangleDynamic t2(newEdge1Mid, p2, newEdge2Mid);
subTriangles.push_back(t2);
TriangleDynamic t3(newEdge3Mid, newEdge2Mid, p3);
subTriangles.push_back(t3);
TriangleDynamic t4(newEdge1Mid, newEdge2Mid, newEdge3Mid);
subTriangles.push_back(t4);
t1.splitTriangleProject(currentLevel + 1, maxLevel, org, radius);
t2.splitTriangleProject(currentLevel + 1, maxLevel, org, radius);
t3.splitTriangleProject(currentLevel + 1, maxLevel, org, radius);
t4.splitTriangleProject(currentLevel + 1, maxLevel, org, radius);
}
}
这里是递归打印triangleDynamic功能当它完成时:
void TriangleDynamic::printTriangle()
{
cout<< "p1";
p1.printPoint();
cout << "\np2";
p2.printPoint();
cout << "\np3";
p3.printPoint();
cout << "\n\n";
if(!lowestLevel)
{
int ctr;
for (ctr=0; ctr<=subTriangles.size()-1; ctr++)
{
cout << "subTriangle\n";
subTriangles[ctr].printTriangle();
}
}
}
这是我如何把它在我的主:
int main()
{
TriangleDynamic t = TriangleDynamic();
t.splitTriangleProject(0,3,Point(), 1);
t.printTriangle();
cin.get();
return 0;
}
我想我已经贴了太多在这一点上。任何帮助表示赞赏,在此先感谢。
太简单了!谢谢。它的工作,但我会尝试你的其他建议。 – user1216527 2012-02-17 16:26:45
既然你在这里很好地回答了我的问题,我希望你能看看我的新困境。没有压力,但这里是:[链接](http://stackoverflow.com/q/9432499/1216527) – user1216527 2012-02-24 18:03:17