2016-05-16 66 views
2

我用soket.io安装了nodejs。 要测试的这款代码到服务器节点server.js如何解决RTCIceServer.url已弃用!改用urls?

var static = require('node-static'); 
 
var http = require('http'); 
 
// Create a node-static server instance listening on port 8181 
 
var file = new(static.Server)(); 
 
// We use the http module’s createServer function and 
 
// use our instance of node-static to serve the files 
 
var app = http.createServer(function (req, res) { 
 
file.serve(req, res); 
 
}).listen(8181); 
 
// Use socket.io JavaScript library for real-time web applications 
 
var io = require('socket.io').listen(app); 
 
// Let's start managing connections... 
 
io.sockets.on('connection', function (socket){ 
 
// Handle 'message' messages 
 
socket.on('message', function (message) { 
 
log('S --> Got message: ', message); 
 
socket.broadcast.to(message.channel).emit('message', \ 
 
message.message); 
 
}); 
 
// Handle 'create or join' messages 
 
socket.on('create or join', function (channel) { 
 
var numClients = io.sockets.clients(channel).length; 
 
console.log('numclients = ' + numClients); 
 
// First client joining... 
 
if (numClients == 0){ 
 
socket.join(channel); 
 
socket.emit('created', channel); 
 
// Second client joining... 
 
} else if (numClients == 1) { 
 
// Inform initiator... 
 
io.sockets.in(channel).emit('remotePeerJoining', channel); 
 
// Let the new peer join channel 
 
socket.join(channel); 
 
socket.broadcast.to(channel).emit('broadcast: joined', 'S --> \ 
 
broadcast(): client ' + socket.id + ' joined channel ' \ 
 
+ channel); 
 
} else { // max two clients 
 
console.log("Channel full!"); 
 
socket.emit('full', channel); 
 
} 
 
}); 
 
// Handle 'response' messages 
 
socket.on('response', function (response) { 
 
log('S --> Got response: ', response); 
 
// Just forward message to the other peer 
 
socket.broadcast.to(response.channel).emit('response', 
 
response.message); 
 
}); 
 
// Handle 'Bye' messages 
 
socket.on('Bye', function(channel){ 
 
// Notify other peer 
 
socket.broadcast.to(channel).emit('Bye'); 
 
// Close socket from server's side 
 
socket.disconnect(); 
 
}); 
 
// Handle 'Ack' messages 
 
socket.on('Ack', function() { 
 
console.log('Got an Ack!'); 
 
// Close socket from server's side 
 
socket.disconnect(); 
 
}); 
 
// Utility function used for remote logging 
 
function log(){ 
 
var array = [">>> "]; 
 
for (var i = 0; i < arguments.length; i++) { 
 
array.push(arguments[i]); 
 
} 
 
socket.emit('log', array); 
 
} 
 
});

和client.js

<script> 
 
// Get <div> placeholder element from DOM 
 
div = document.getElementById('scratchPad'); 
 
// Connect to server 
 
var socket = io.connect(); 
 
// Ask channel name from user 
 
channel = prompt("Enter signaling channel name:"); 
 
if (channel !== "") { 
 
console.log('Trying to create or join channel: ', channel); 
 
// Send 'create or join' to the server 
 
socket.emit('create or join', channel); 
 
} 
 
// Handle 'created' message 
 
socket.on('created', function (channel){ 
 
console.log('channel ' + channel + ' has been created!'); 
 
console.log('This peer is the initiator...'); 
 
// Dynamically modify the HTML5 page 
 
div.insertAdjacentHTML('beforeEnd', '<p>Time: ' +(performance.now()/1000).toFixed(3) + ' --> Channel '+ channel + ' has been created! </p>'); 
 
div.insertAdjacentHTML('beforeEnd', '<p>Time: ' +(performance.now()/1000).toFixed(3) +' --> This peer is the initiator...</p>'); 
 
}); 
 
// Handle 'full' message 
 
socket.on('full', function (channel){console.log('channel ' + channel + ' is too crowded! Cannot allow you to enter, sorry :-('); 
 
div.insertAdjacentHTML('beforeEnd', '<p>Time: ' +(performance.now()/1000).toFixed(3) + ' --> channel ' + channel + ' is too crowded! Cannot allow you to enter sorry :-(</p>'); 
 
}); 
 
// Handle 'remotePeerJoining' message 
 
socket.on('remotePeerJoining', function (channel){ 
 
console.log('Request to join ' + channel); 
 
console.log('You are the initiator!'); 
 
div.insertAdjacentHTML('beforeEnd', '<p style="color:red">Time: ' +(performance.now()/1000).toFixed(3) +' --> Message from server: request to join channel ' +channel + '</p>'); 
 
}); 
 
// Handle 'joined' message 
 
socket.on('joined', function (msg){ 
 
console.log('Message from server: ' + msg);div.insertAdjacentHTML('beforeEnd', '<p>Time: ' +(performance.now()/1000).toFixed(3) +' --> Message from server: </p>'); 
 
div.insertAdjacentHTML('beforeEnd', '<p style="color:blue">' +msg + '</p>'); 
 
div.insertAdjacentHTML('beforeEnd', '<p>Time: ' +(performance.now()/1000).toFixed(3) +' --> Message from server: </p>'); 
 
div.insertAdjacentHTML('beforeEnd', '<p style="color:blue">' +msg + '</p>'); 
 
}); 
 
// Handle 'broadcast: joined' message 
 
socket.on('broadcast: joined', function (msg){ 
 
div.insertAdjacentHTML('beforeEnd', '<p style="color:red">Time: ' +(performance.now()/1000).toFixed(3) +' --> Broadcast message from server: </p>'); 
 
div.insertAdjacentHTML('beforeEnd', '<p style="color:red">' +msg + '</p>'); 
 
console.log('Broadcast message from server: ' + msg); 
 
// Start chatting with remote peer: 
 
// 1. Get user's message 
 
var myMessage = prompt('Insert message to be sent to your peer:', ""); 
 
// 2. Send to remote peer (through server) 
 
socket.emit('message', { 
 
channel: channel, 
 
message: myMessage}); 
 
}); 
 
// Handle remote logging message from server 
 
socket.on('log', function (array){ 
 
console.log.apply(console, array); 
 
}); 
 
// Handle 'message' message 
 
socket.on('message', function (message){ 
 
console.log('Got message from other peer: ' + message); 
 
div.insertAdjacentHTML('beforeEnd', '<p>Time: ' +(performance.now()/1000).toFixed(3) +' --> Got message from other peer: </p>'); 
 
div.insertAdjacentHTML('beforeEnd', '<p style="color:blue">' +message + '</p>'); 
 
// Send back response message: 
 
// 1. Get response from user 
 
var myResponse = prompt('Send response to other peer:', ""); 
 
// 2. Send it to remote peer (through server) 
 
socket.emit('response', { 
 
channel: channel, 
 
message: myResponse}); 
 
}); 
 
// Handle 'response' message 
 
socket.on('response', function (response){ 
 
console.log('Got response from other peer: ' + response); 
 
div.insertAdjacentHTML('beforeEnd', '<p>Time: ' +(performance.now()/1000).toFixed(3) +' --> Got response from other peer: </p>'); 
 
div.insertAdjacentHTML('beforeEnd', '<p style="color:blue">' +response + '</p>'); 
 
// Keep on chatting 
 
var chatMessage = prompt('Keep on chatting. Write "Bye" to quit conversation', ""); 
 
// User wants to quit conversation: send 'Bye' to remote party 
 
if(chatMessage == "Bye"){ 
 
div.insertAdjacentHTML('beforeEnd', '<p>Time: ' +(performance.now()/1000).toFixed(3) +' --> Sending "Bye" to server...</p>'); 
 
console.log('Sending "Bye" to server'); 
 
socket.emit('Bye', channel); 
 
div.insertAdjacentHTML('beforeEnd', '<p>Time: ' +(performance.now()/1000).toFixed(3) +' --> Going to disconnect...</p>'); 
 
console.log('Going to disconnect...'); 
 
// Disconnect from server 
 
socket.disconnect(); 
 
}else{ 
 
// Keep on going: send response back 
 
// to remote party (through server) 
 
socket.emit('response', { 
 
channel: channel, 
 
message: chatMessage}); 
 
} 
 
}); 
 
// Handle 'Bye' message 
 
socket.on('Bye', function(){ 
 
console.log('Got "Bye" from other peer! Going to disconnect...'); 
 
div.insertAdjacentHTML('beforeEnd', '<p>Time: ' +(performance.now()/1000).toFixed(3) +' --> Got "Bye" from other peer!</p>'); 
 
div.insertAdjacentHTML('beforeEnd', '<p>Time: ' +(performance.now()/1000).toFixed(3) +' --> Sending "Ack" to server</p>'); 
 
// Send 'Ack' back to remote party (through server) 
 
console.log('Sending "Ack" to server'); 
 
socket.emit('Ack'); 
 
// Disconnect from server 
 
div.insertAdjacentHTML('beforeEnd', '<p>Time: ' +(performance.now()/1000).toFixed(3)+' --> Going to disconnect...</p>'); 
 
console.log('Going to disconnect...'); 
 
socket.disconnect(); 
 
});

但是当我做节点服务器。 js提示我有这个错误

Missing error handler on 'socket'. 
TypeError: Cannot read property 'test' of undefined 
at Socket.<anonymous> <c:\Users\Desktop\exe\ser.js:15:45> 
`at emitOne (events.js:77:13) 
`at Socket.emit (events.js:169:7) 
`at Socket.onevent (C:\Users\Desktop\exe\node_modules\socket.io\lib\so 
cket.js:335:8) 
at Socket.onpacket (C:\Users\Desktop\exe\node_modules\socket.io\lib\s 
ocket.js:295:12) 
at Client.ondecoded (C:\Users\Desktop\exe\node_modules\socket.io\lib\ 
client.js:193:14) 
at Decoder.Emitter.emit (C:\Users\Kiara\Desktop\exe4\node_modules\socket.io\ 

node_modules \ socket.io解析器\ node_modules \组件的发射器\ index.js:134:20) at Decoder.add(C:\Users\Kiara\Desktop\exe4\node_modules\socket.io\node_modu LES \ socket.io解析器\ index.js:247:12) at Client.ondata (C:\Users\Kiara\Desktop\exe4\node_modules\socket.io\lib\cli ent.js:175:18) 在emitOne (events.js:77:13)

,我获取Firefox

RTCIceServer.url已经过时!改为使用网址。

如何解决?

+0

您收到的Firefox警告是RTCPeerConnection配置错误,但您没有向我们展示任何WebRTC代码! – jib

回答

9

(我正在回答你的问题,因为你的问题的其余部分似乎不相关)。

Firefox Web控制台警告引用您的RTCPeerConnection配置。

找到类似下面的代码:

var pc = new RTCPeerConnection({ iceServers: [{ url: 'stun:foo.com:1234' }] }); 

,重命名为:

var pc = new RTCPeerConnection({ iceServers: [{ urls: 'stun:foo.com:1234' }] }); 
               ^

名字改了,因为每个冰服务器实际上可能有多种方式(网址),它可以位于,取决于网络拓扑。

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