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我在一场比赛中工作,我面临一个问题我设置两个按钮,当我点击第一个按钮t的产生第一个球员,当我点击第二个按钮时,它是删除第一个球员和产卵第二个,每一件事情都很好,但问题是,当我点击第一个按钮时,它只是产生了一个节点。迅速改变球员
我怎样才能使它产卵一个节点只有当我点击过不产卵电话我点击另一个按钮和第二个按钮一样的东西,这是我的代码的帮助,请..
// Set button One
ButtoneOne = UIButton(frame: CGRect(x: 0, y: 0, width: frame.size.width/25, height: frame.size.height/20))
ButtoneOne.center = CGPoint(x: view.frame.size.width/6.5, y: view.frame.size.height/2)
ButtoneOne.setImage(ButtonTextureOne, forState: .Normal)
ButtoneOne.addTarget(self, action: #selector(Play.PlayesrOne), forControlEvents: UIControlEvents.TouchUpInside)
self.view?.addSubview(ButtoneOne)
func PlayesrOne() {
Player.removeFromParent()
PlayerTwo.removeFromParent()
PlayerOne = SKSpriteNode(imageNamed: "PlayerOne")
PlayerOne.size = CGSize(width: 150, height: 200)
PlayerOne.position = CGPoint(x: frame.size.width/2, y: frame.size.height/2)
PlayerOne.zPosition = -1
self.addChild(PlayerOne)
}